Deluxe Render

My experience writing a C++ path tracer and renderer from scratch.

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Monte Carlo path tracing in the upper left is compared with finite element radiosity in the lower right.
January 23, 2017

Comparing Two Global Illumination Methods

The Cornell Box rendered with Deluxe Render.
January 17, 2017January 17, 2017

The Cornell Box – A Renderer’s Rite of Pathage

A rendered test scene showing multiple meshes rendered together using bounding box acceleration.
January 5, 2017January 17, 2017

Bounding Boxes and Big Meshes

Gizmo Fractal Snowflake
December 19, 2015January 17, 2017

Gizmo Fractals in 2D

Path Traced Motion Blur
November 18, 2015January 17, 2017

Cleaning House

4x4 hemicube with rays traced.
November 26, 2014January 17, 2017

Hemicube Form Factors

Radiosity
November 3, 2014January 17, 2017

Finite Element Radiosity

October 11, 2014January 17, 2017

Reflection Caustic Test Scene

October 9, 2014January 17, 2017

Huge Misleading Light Source Test Scene

October 9, 2014January 17, 2017

Geometry Test Scene

October 8, 2014January 17, 2017

256 Shades of Grey

October 7, 2014October 8, 2014

Area Shadows Test Scene

October 4, 2014January 17, 2017

Secondary Illumination Test Scene

September 28, 2014January 17, 2017

Total internal reflection

September 22, 2014January 17, 2017

Emission Test Scene : Importance sampling area lights.

September 22, 2014January 17, 2017

Deluxe Render lives again!

Recent Posts

  • Comparing Two Global Illumination Methods
  • The Cornell Box – A Renderer’s Rite of Pathage
  • Bounding Boxes and Big Meshes
  • Gizmo Fractals in 2D
  • Cleaning House

Recent Comments

  • Jason on Comparing Two Global Illumination Methods
  • T.C. Chang on Comparing Two Global Illumination Methods

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