Deluxe Render
My experience writing a C++ path tracer and renderer from scratch.
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January 23, 2017
Comparing Two Global Illumination Methods
January 17, 2017
January 17, 2017
The Cornell Box – A Renderer’s Rite of Pathage
January 5, 2017
January 17, 2017
Bounding Boxes and Big Meshes
December 19, 2015
January 17, 2017
Gizmo Fractals in 2D
November 18, 2015
January 17, 2017
Cleaning House
November 26, 2014
January 17, 2017
Hemicube Form Factors
November 3, 2014
January 17, 2017
Finite Element Radiosity
October 11, 2014
January 17, 2017
Reflection Caustic Test Scene
October 9, 2014
January 17, 2017
Huge Misleading Light Source Test Scene
October 9, 2014
January 17, 2017
Geometry Test Scene
October 8, 2014
January 17, 2017
256 Shades of Grey
October 7, 2014
October 8, 2014
Area Shadows Test Scene
October 4, 2014
January 17, 2017
Secondary Illumination Test Scene
September 28, 2014
January 17, 2017
Total internal reflection
September 22, 2014
January 17, 2017
Emission Test Scene : Importance sampling area lights.
September 22, 2014
January 17, 2017
Deluxe Render lives again!